Email obfuscator albion
Obviously, multi-player games have the challenge of the client-server architecture. Some games just have more to do than others and some games require more content than others. I mean you have these same basic systems and so forth that apply to a number of games. it is all more or less the same in any game. A little or a lot of learning along the way depending on where you are when starting on such a project. It is just sticking with it long enough to complete the games. These days the frameworks and game engines are not an issue. I think certainly people can make anything in Unity or most any of the game engines and frameworks out there. Regarding making such a game in Unity in general. Graphically it is certainly pleasing to the eye and more than acceptable for the game IMO. Looks very good to me based on the video.
Did a quick search and then watched the Gameplay video on the website. Never heard of the game until this thread. They only have so much time to bring stuff to the market so I'm sure when they can they'll revisit their networking solution, not that Photon is bad just costly, just like Rust did. I mostly use Lidgren now.Īnyway, it's not unreasonable to think a competent development team has built adapters and such around Photon so that they can replace it post-launch.
#Email obfuscator albion license
So it's like one license per machine right? I can't remember, haven't use Photon in a loooong time. You can host pure C# server apps with it in the backend, Photon is not just Photon Cloud or PUN like some people seem to think, and they likely opted to use Photon other than rolling their own due to the vast amount of platforms they target: Android, iOS, Mac, Linux and PC.Īs per the pricing I'm pretty sure you could run multiple instances of your servers per dashboard app. It thought it might be made in Unity but I never looked into it. It's been one of the few MMOs coming out I've seriously considered trying.